The Artwork of Dying: Last Fantasy VII Rebirth And The Energy of Letting Go


Spoilers for Last Fantasy VII [1997], Remake, and Rebirth.

Even with much more obstacles in the best way, the desperation started virtually as quickly as the unique sport was on cabinets and the primary particular person noticed Aerith die in Last Fantasy VII. The singular query haunted AOL chat rooms, usenet, and sport journal mailboxes for years: Can we deliver her again?

Video games have such an odd relationship with the concept of loss of life, so it is sensible that gamers in 1997–starved of narratives with any actual everlasting stakes past what number of quarters you possibly can pump in or whether or not you actually needed to struggle all the best way again to the place you died–would have a response to Aerith being completely lifeless. It’s baked proper into the narrative in actual fact, with Cloud, even with all of his emotional harm, greedy the enormity. “Aerith will not discuss, not chortle, cry, or get offended….” Cloud wrestles, within the second she dies in his arms, with grief for the primary time. And Sephiroth doesn’t give a shit. Sephiroth is past human issues. He is aware of what Cloud is, and flies away along with his light amusement. Cloud is a puppet. To him, feelings for somebody in the end meaningless within the bigger context of time and house are not any totally different than a toddler weeping as a result of it unintentionally stepped on a dandelion. However that is the interior wrestle that may outline the subsequent stretch of FF7. Cloud discovers what he’s, and has to return to grips with what it really means to be human, as a result of simply copying Zack Honest’s homework will solely get him to date.

As a singular work, Last Fantasy VII’s ensemble of rebels involves the tip with proud, full hearts, accepting what have to be accomplished to save lots of Gaia. But it surely doesn’t take lengthy for followers and Sq. Enix to seek out methods to cheat loss of life, from GameShark codes permitting gamers to maintain Aerith within the social gathering after she’s lifeless, to Sq. Enix futzing with their very own guidelines to make the most of Aerith in Introduction Youngsters and Kingdom Hearts. In a medium the place loss of life is at all times an simply solvable downside—hell, in a sport collection the place resurrection is normally one Phoenix Down away—Aerith being lifeless must be a brief inconvenience at greatest. She’s solely largely lifeless, proper?

Aerith strikes her iconic pose in Last Fantasy VII Rebirth.

The best present, and the best energy of Last Fantasy VII: Rebirth, is that there isn’t any such respite available in it. From the second the sport begins, Aerith’s days are numbered, with the inevitable second when gamers must grapple with the potential of her martyr’s loss of life appearing as an oppressive weight on your complete sport. The dread of Shinra, Sephiroth, and the lifestream itself, all of which might put an finish to our social gathering’s quest, provides to the stress, forcing our social gathering and each playable character to deal with the peril in their very own means. The one one who by no means buckles is Aerith.

Aerith, from the very begin of Remake, is aware of greater than anybody about the place the trail leads for her and her mates. It’s by no means mentioned outright, however the implication is seeded pretty usually that she is aware of how she dies. It turns into clear what number of forces conspire towards them, threatening to tear your complete social gathering of heroes asunder. And but, in that second, standing exterior Midgar, all Aerith can do is take a look at the chances of the inexperienced, verdant world stretching in entrance of her, and be pleased about the corporate she will get to share it with. There’s one thing to be mentioned for simply how a lot of Rebirth is sidequests,new mechanics you get to make use of as soon as and by no means once more, and unusual flights of fancy. And but, in contrast to most open world video games, that friction between the significance of the higher quest and the frivolity of the non-compulsory stuff isn’t a lot a dissonant observe, however your complete level.

As the sport involves an in depth, Aerith takes an unconscious Cloud by her recollections of the Midgar Slums. Shinra is flying to the Temple of the Ancients, and Aerith desires you to strive sweet.

Sephiroth is ready for his probability to homicide everybody. Aerith desires you to select jewellery.The multiverse that’s Last Fantasy VII is threatening to break down. Aerith desires nothing greater than for Cloud to take a look at her and maintain her hand.

There was a Eurogamer article not way back the place Robert Buy requested an inexpensive if misguided query: “Why is it that in a role-playing sport the place the stakes are normally ‘the tip of the world’, the tip of the world at all times has to attend for us to complete our sprawling to-do record first?” An affordable query approached from the fallacious angle. The query, most of the time, is why the tip of the world at all times feels inconsequential? There’s a cause why 0% speedruns of Breath of the Wild the place gamers rocket over to struggle Calamity Ganon the second they put a shirt on by no means really feel out of pocket: that’s a sport that holds the implications of saving the world low cost, to ensure that the participant to create that treasured immersion builders love a lot. Nintendo’s removed from alone on that; that is how most open experiences are supposed to function to offer gamers energy.

Last Fantasy VII was by no means designed in a means the place the specter of Sephiroth, Meteor, Shinra et al had been meant to fade into the background. As soon as Sephiroth makes the fateful name, the gorgeous overworld music vanishes, changed by one of the ominous items of music Nobuo Uematsu would ever compose. You actually can not step exterior with out remembering what have to be accomplished, and a part of why it’s efficient is as a result of we’ve seen the sport keen to take somebody treasured away from the participant to get there– one thing irretrievable and irreplaceable. It’s solely after the truth that gamers and Sq. tried to fill the opening of Aerith’s absence with out retconning the entire thing. Rebirth, however, is aware of the place it’s headed from minute one.Proper from the start, it’s begging gamers to take a look at what they’ve, the world they inhabit, and the individuals who make their dwelling right here; the humanity that Sephiroth holds so low cost and the buddies so devoted to preserving all of it that they’re keen to look the silver-haired, one-winged angel of loss of life in his smug fucking face and inform him that “sure, we’re going to struggle you for all this.” And by then, gamers can have a deep, stunning foundation of experiences in life and like to again that up.

That brings us to the second.The second during which it virtually seems like Sq. would possibly spare us the ache of watching Aerith–now a personality a lot extra genuinely and superbly written and executed than her 1997 counterpart–die in Cloud’s arms once more. However no. Regardless of some deft swordplay, Aerith is stabbed. The materia falls down the steps. The theme performs. And once more, many will weep. Because it seems, that is, to borrow one other multiverse’s parlance, a canon occasion. Even given how a lot Remake and Rebirth stray from the trail everyone knows, some issues are inevitable. Aerith dies within the Temple of Ancients each time.

However one thing’s totally different about Rebirth. By Cloud’s momentary give up to outright insanity and nihilism, we’ve seen simply how a lot of this universe is inevitable. However the magic of it’s this: you might be inspired to struggle it anyway. Humanity–being a considering, feeling, emotional being–demands it. And the actual distinction between Rebirth and the overwhelming majority of experiences is that the whole lot you’ve accomplished prior informs it.

This appears to be a working motif in Sq.’s work within the FF collection of late, with XV and XVI each enjoying with the concept, whereas damage is inevitable each tiny interplay creates an enormous tapestry of causes to save lots of the world anyway. Regardless of being confronted with loss of life again and again, Sq. has requested us to experience these peoples’ lives, in all their messy glory, as a result of all of it really issues. When loss of life comes–and it comes heavy in all these games–it has a face. Life, however, has many. And the sacrifice of confronting the tip of all issues means completely nothing with out seeing these faces first. In a very significant RPG narrative, that’s the reason the tip of the world have to be allowed to attend.

For Last Fantasy VII, we have now spent actually real-world many years ready for the chance to cease Aerith from going away, by no means really accepting that our time together with her is brief. Rebirth’s nice energy is that it provides us extra of that. We’ve on a regular basis on the earth to fall in love with the very act of being alive and respiratory the best way she does, in order that when the tip comes, there aren’t regrets.

When Aerith died in 1997, all Cloud might give attention to was the loss–the issues we will by no means get again, the issues she’s going to by no means do once more.

When Aerith dies in 2024, Cloud swallows the sorrow, holds her hand, and tells her, “I acquired this.” And he lets her go to struggle for the world she beloved.

When that struggle is over, Cloud’s perspective undergoes a shift; straddling timelines, capable of see the void left by Aerith’s loss of life, however carrying her with him, or at the very least, a multiverse echo of her. However nonetheless. Cloud is aware of it isn’t her. He cannot immediately give Aerith again to his world, and he can be uniquely geared up to share what he is aware of of her to get his mates by it. Our heroes mourn. However it’s so far more vital that Rebirth exhibits they aren’t doing it alone, and that each one of them are higher for having identified her.

And thus, Rebirth imparts its lesson. One of many hardest however most important classes of the yr. We’ve needed to let Aerith go for therefore lengthy, many people forgot why it damage to start with. However Rebirth lets us keep in mind, and experience it, and eventually settle for. We let her go, gladly, having fought, performed, and sung together with her in methods we by no means imagined again on PS1. There’s an artwork to accepting the tip is coming. The Remake venture altogether has been, above all else, an invite to look out on the horizon and, even figuring out it has an finish, to experience what’s forward regardless.

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