drag the planet — it's real
0 players in our games
0 original releases
0 platforms worldwide
0 years building worlds

WELGAMES

We build our own worlds. Millions play in them.

An independent game studio creating original titles — our IP, our platform, our rules. No outsourcing, no work-for-hire. Just games we'd want to play ourselves.

The Studio

Products, not projects.

WELGAMES has never taken a client brief and never will. Every title in our catalog was born inside the studio, shipped by the studio, and is operated by the studio. We answer to one audience only — the people who play our games.

01

100% our own IP

Every world, character and mechanic we ship belongs to us. We invest in our ideas — and keep full creative control.

02

Player-first, always

No client deadlines, only player expectations. Retention, session length and reviews are the metrics we live by.

03

Live, not launched

A release is day one, not the finish line. Our games are living services — updated, balanced and grown week after week.

04

Small senior crew

Design, code, art and go-to-market — the full production cycle in-house, run by a compact team of people who ship.

Our Games

The card collection

Thirteen releases from the WELGAMES vault — rarity earned the hard way, by real players. Plus one card we're not ready to reveal.

Hover a card for its holographic foil — cards with a play button are live, click to play.
Rare№ 06 / 60
Obby Dumb or Genius IQ Test cover art

Obby: Dumb or Genius IQ Test!

Puzzle obby

Trick levels, honest fun

Epic№ 08 / 60
Playground Ragdoll Sandbox cover art

Playground: Ragdoll Sandbox

Physics sandbox

Ragdolls + physics = endless chaos

Rare№ 09 / 60
Relaxing Mini Games cover art

Relaxing Mini Games

Calm collection

Five minutes of pure unwind

Rare№ 10 / 60
Internet Cafe Tycoon cover art

Internet Cafe Tycoon

Business sim

From one PC to a gaming empire

???№ ?? / 60

The Next World

Top secret

In development at the studio

Rare№ 11 / 60
Hidden Object Treasure Mystery cover art

Hidden Object: Treasure Mystery

Mystery quest

Every scene hides a story

Rare№ 12 / 60
Obby Paintball Online with Friends cover art

Obby Paintball: Online with Friends

Multiplayer shooter

Splat your friends in online arenas

Rare№ 13 / 60
Obby Parkour Online cover art

Obby Parkour Online

Parkour obby

Run, jump, rage, repeat

+47 cards

The rest of the deck lives in our vault — 60+ original games shipped over four years, all playable on Welwise Games, our own platform.

Welwise Games — our own home in the browser

We don't just make games, we run the place where they live: Welwise Games, our web gaming platform. Direct distribution, first-party analytics and a growing community — with no store between us and our players.

Visit Welwise Games — opens in a new tab

Our worlds travel on 10 platforms with great partners

The Crew

The people behind the worlds

Four key crew members steering a team of twelve that covers the full production cycle. Flip a card to read the character sheet.

Portrait of Savely Teplov
Savely Teplov
Captain · CEO & Founder
Crew card № 01

Savely Teplov

Captain · CEO & Founder

Sets the course of every world we build — from the first prototype to launches played by millions. Started the studio, never looked back.

Vision
Strategy
Sleep
Portrait of Dmitry Van
Dmitry Van
Partner · COO
Crew card № 02

Dmitry Van

Partner · COO

Keeps the studio running at speed — production, pipelines and people. Turns wild ideas into a schedule that actually ships.

Operations
Production
Chaos tolerance
Portrait of Nikita Tagankin
Nikita Tagankin
Engineer · Lead Developer
Crew card № 03

Nikita Tagankin

Engineer · Lead Developer

From multiplayer netcode to release builds — if it runs, he shipped it; if it doesn't, he's already fixing it.

Netcode
Shipping
Bug tolerance
Portrait of Ekaterina Zhuravleva
Ekaterina Zhuravleva
Artist · Visual Worlds
Crew card № 04

Ekaterina Zhuravleva

Artist · Visual Worlds

Gives every world its face, palette and mood — from cozy ASMR cat salons to treasure-hunt mysteries.

Style
Mood
Color magic
+8crew

And eight more behind the scenes

Developers, artists, animators, level and sound designers, QA and marketing — the rest of the crew that turns every prototype into a launched world.

Want a seat on the ship? Join us
Where We Are

Two bases, one mission

Headquartered in Almaty and Dubai — our games travel much further.

Almaty KAZAKHSTAN Dubai UAE
Almaty, Kazakhstan — Production HQ
Dubai, UAE — Partnerships & Publishing

Want to team up?

We don't take commissions — our roadmap is our own. But we're always open to platform partnerships, publishing deals, press and talented people who want to build worlds with us.

Phone: +7 706 508 40 15 [email protected] Almaty, Kazakhstan · Dubai, UAE

Savely Teplov, CEO