I’ve been battling export challenge between Blender and Unity, and I’d respect some assist. What I’m Attempting to Do: I’ve created a personality and a chest armor piece in Blender. Each are rigged to the identical customized skeleton. My aim is to export the armor individually in order that it may well stay modular in Unity whereas nonetheless deforming appropriately with the character’s skeleton throughout animations.
What Works: Once I export the character and armor collectively in a single FBX file, every part works tremendous in Unity. The armor deforms appropriately, and animations play as anticipated. The rigging and weight portray in Blender appear tremendous, as every part behaves appropriately when exported as one file.
What I’ve Tried: Exporting solely the armor mesh (no skeleton) and manually assigning the character’s skeleton in Unity through the Skinned Mesh Renderer. Nonetheless, the armor disappears or doesn’t deform appropriately. Exporting the armor together with the skeleton however deleting the duplicate skeleton in Unity. This nonetheless doesn’t hyperlink the armor correctly to the character’s skeleton. Checking and confirming the rigging and weight portray in Blender. The armor follows the skeleton appropriately in Blender’s Pose Mode. Guaranteeing the export settings in Blender embody transformations and exclude pointless parts (e.g., leaf bones).
What I Want Assist With: How can I export the armor individually whereas guaranteeing Unity hyperlinks it to the character’s skeleton? Is there a selected workflow I ought to observe to make modular armor items work in Unity with out duplicating the skeleton?
Further Data: I’m not utilizing Mixamo or any pre-made skeletons; it is a customized skeleton created in Blender.
Unity model: 2022.3.5f1 Blender model: 4 Any insights, suggestions, or detailed workflows could be enormously appreciated. Thanks!