After I downloaded Creeper World IXE’s demo, I had it pegged as a weird unique. It’s, the truth is, the most recent in a sequence of real-time technique video games wherein you place turrets and terraform maps to repel surging, simulated tides of purple liquid. It is a battle between flesh and mineral, solidity and fluidity that dates again to the age of Gillen. Alex Wiltshire (RPS in peace) interviewed creator Virgil Wall again in 2019 – amongst different issues, we study that the unique Creeper World was primarily based on a “failure” – and Sin has an enthusiastic piece from 2021 about Creeper World 4, the primary 3D instalment.
What does Creeper World IXE carry to the get together? Nicely, 1) it ain’t 3D, and a pair of) it is billed as an train in “dominating” the titular Creeper, fairly than preserving it at bay. For too lengthy has this sloshing, coruscating hooligan been allowed to clean over and corrode our treasured starports. We are going to take the struggle to it within the form of an upgradeable 2D starfleet, outfitted with lasers we are able to use to chisel away the geography and re-rout the move of villainous Vimto.
Hopefully, we’ll do the aforesaid terraforming whereas cleverly opening passages to our mission aims, equivalent to energy cores and hibernation pods. It is essential to pare away the rock and soil deviously, even artistically – to wield the terraforming shovel just like the most interesting of paintbrushes. However going by my 20 minutes with stated demo, there’s at all times the temptation to clean your cursor forwards and backwards and eradicate the format, like a baby dropping endurance with an Etch-A-Sketch. Up yours, fluid physics! We are going to discover concord in our mutual devastation. There can be no World for the Creeper to beat.
In all seriousness, I am delighted by this. It makes the factional “asymmetries” of different real-time technique video games look desperately unambitious. The Zerg might study a factor or two from the Creeper.
Whereas it is labelled real-time technique, the sport usually feels nearer to Noita, the action-RPG the place you spend half the time getting melted by by chance excavated lakes of acid. There is a comparable pleasure within the arcane functions of particle, sand and fluid physics, with sure combos of terrain materials proving… unstable. Fingers crossed that Creeper World IXE entails teleportation, someway.
This is a function sheet from the Steam web page.
Sand physics terrain the place each pixel is simulated permitting using gravity and terrain as a part of your technique
Enhanced Creeper fluid simulation with waves creating new Creeper behaviour
Particle system for brand spanking new and higher threats
Use terrain chemistry and terraforming to achieve the benefit over your enemy
In depth customized unit assist with scripting the place the neighborhood can craft their items, missions and management modules.
On-line map database for limitless enjoyable and new challenges
I would usually finish a chunk like this by providing some extra direct comparisons, however what can I examine Creeper World to, apart from Noita? From Mud? If of a parallel, I would love to listen to about it.