“Issue made us stronger” – GSC on how war-time growth galvanised the studio, and helped make Stalker 2 a extra genuine Ukrainian sport


The Russia-Ukraine struggle rages on, and there’s no crew extra impacted by this actuality than Stalker 2 creators GSC World. On the outbreak of the struggle, the crew was break up in two, with half evacuating the nation and the others staying behind. The corporate fell sufferer to cyber assaults following its resolution to not launch Stalker 2 in Russia. It even suffered a server hearth that worn out a whole ground of its new Prague workplace.

It goes with out saying that making a sport below these circumstances exerts a unprecedented quantity of strain. Given all that has occurred, and with the struggle nonetheless on-going, questions on how the crew has managed to tug by way of had been on the prime of my checklist when visiting the studio earlier this month. GSC’s reply to all of them, impressively, was to return at growth with a people-first method. The consequence? A Ukrainian developer giving the world a mission it is pleased with, a creation dripping with nationwide delight – at a time when it is dearly wanted.

My window into GSC World’s previous few years of turmoil was Slava Lukyanenka, lead producer on Stalker 2 and one of many many employees that determined to depart the nation firstly of the struggle. Our brief chat on the distinctive atmosphere surrounding Stalker 2’s growth – in addition to how the struggle in Ukraine impacted the sport and its developer – might be discovered under.


VG247: When the primary Stalker got here out, it was created with the context of the Chernobyl incident and the fallout of that. Given current occasions, with the on-going struggle in Ukraine, there’s a complete new context to creating Stalker 2. How has that affected the design course of right here?

Lukyanenka: There isn’t any direct impression, so we’ve not made the sport a propaganda factor. We did not wish to be very easy. On the similar time with the entire crew travelling – half of us are in Kiev, half in Prussia, some are scattered round Europe – we nonetheless have to hold delivering. We will not not mirror it within the sport. However we do it not directly. We do it by way of the tales, by way of the atmosphere, by way of the sensation of decay.

Clearly, other than the battle, we’re attempting to embrace elements of Ukrainian tradition. Throughout the zone, you may see one thing we could not do within the authentic as a result of we did not have the tech; you’ll be able to see outdated bus stations with fairly mosaic photos which have been there for generations. These are a part of Ukraine tradition. There are characters that may present you symbols which are vital to Ukrainians.

Aside from that, there are locations the place you’ll be able to really feel secure. There, you’ll find radios which are enjoying Ukrainian music. We have now signed many cool bands that make you really feel such as you’re in Ukraine – that ought to assist gamers really feel that they don’t seem to be in a common Soviet nation, however [specifically] Ukraine.

VG247: Why was it so vital to the crew to embrace Ukrainian tradition on this approach, given the plain actual world context?

Lukyanenka: That is precisely why it is vital. For a lot of Western individuals, it is laborious to differentiate Stalker from different post-Soviet locations, as there are different video games that use an analogous setting. The satan is within the particulars. As all of our artists come from Ukraine in addition to a lot of the wider crew, when you’ll be able to take one thing out of your reminiscences of your childhood and put it within the sport, simply so individuals can see how issues regarded like while you had been a child, it is one thing that may be fascinating and totally different from different video games on the market.


House is the place the fireside is. | Picture credit score: GSC Sport World

VG247: You have all been below extraordinary strain over the previous few years, and with that the event of this sport has been extraordinary, too. Are you able to discuss what it has been like all this time? And the way is the crew feeling now the sport is nearly out?

Lukyanenka: I feel the best a part of our studio is that problem makes us stronger. When the studio moved to a different nation that was an enormous problem, and led to a giant rethink for everybody on how we needed to work and the way we might ship. Once we had the fireplace within the studio, it did not simply gradual us down, it led us to rethink as soon as once more on how we organise our work and speak to one another. I might say we may do it solely as a result of individuals inside the studio had been taking good care of eachother. Secondly, they had been taking good care of the product. It would sound like they did not care in regards to the sport, however moderately themselves, however in actuality with out builders and our crew we could not ship this sport. That is why taking good care of one another and placing individuals first allowed us to maintain working.

VG247: Given how the crew has been personally affected by the struggle, are you able to speak in regards to the stress that is adopted you over the previous few years? What’s it been like?

Lukyanenka: It is laborious to reply, as a result of while you ask the query I began reflecting instantly [chuckles]

VG247: What are you reflecting on?

Lukyanenka: What has occurred, how they’ve modified the course of our work and the way we work together with one another. I am going to offer you a narrative. Think about you are beginning recent, attempting to ship on one a part of the gameplay, however the different day one other rocket hits Odessa. Somebody dies there – not somebody from the studio, however somebody near somebody within the studio. In a few weeks it results in one among my developer’s resolution to affix the military. On one hand as knowledgeable, that is a extremely dangerous thought and I would like to speak him out of it. However he is decided, he is aware of it is the appropriate factor to do, I do know it is the appropriate factor to do, so there’s nothing else to do than to determine one other method to proceed with growth.

These items occur fairly usually. Sure it is aggravating. Sooner or later in time you get used to it, however not in a approach that you just’re getting chilly about it, however in a approach the place you’ve individuals round you to depend on and pull by way of collectively.

The best a part of our studio is that problem makes us stronger

VG247: Do you’re feeling secure now? Not comfy, however extra acclimated to the scenario?

Lukyanenka: I might say we obtained used to it. I would not say I really feel regular. The circumstance you consider, and it brings a further degree of tension, however like I mentioned while you’re not alone on this it is quite a bit simpler. On-line, there are numerous mates of ours from Ukrainian sport growth who’re always supporting us, and after we face challenges they’re there for us.

VG247: Closing query; with the sport nearly out, how does it really feel to have almost reached the end line?

Lukyanenka: Anxious! If you do present it to another person, you are at all times digging and digging, pondering that is complete s**t. However you present it to individuals they usually’re like, that is superior! Okay, maybe we have really accomplished one thing right here. I might say the nearer we get to the discharge the extra anxious I get, the extra nervousness I’ve. but, on the similar time, lastly exhibiting it to individuals after years of growth is important for us to tug it off.


Should you’re interested in our ideas on Stalker 2, you’ll be able to learn our preview of the sport right here. Stalker 2 is ready to launch on November 20 on Xbox Sequence X, Sequence S, and PC.



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