Indie Retro Information: Grind – An epic first particular person shooter for Amiga 500 (512k CHIP and 1mb OTHER ram) will get one other replace! *wip*


When you’re in search of extra gaming information on this upcoming first particular person shooter of ‘Grind’ for the Commodore Amiga 500 and above. Then now we have simply been knowledgeable by Saberman, that not solely does this work in progress recreation have a model new DevArena map so that you can attempt (Patreon Paywall), however this new replace showcases all the newest fixes and options added to the sport since then. To coincide with this information, we have got some new footage of the sport and additional particulars under.

And this is the newest which incorporates the earlier article particulars. “Welcome to Dev Area! That is the model new model of the beforehand named ‘TestArena’ map. Initially made for testing new enemies, objects, methods and so on. in addition to a showcase of all the brand new options added into the sport. By way of Dev Area Construct v0.6, that is an up to date model of the earlier DevArena map, showcasing all the newest fixes and options added to the sport since then!”  

Efficiency optimizations

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  • New “turbo” wall renderer (engine inner) : provides a pleasant efficiency increase to all low-end configurations (vanilla a500)!
  • Further optimizations that have an effect on efficiency throughout the spectrum (from a500 and past) together with modifications to BSP, sooner hitscan and object transfer evaluations, blitter IRQ pace enhancements, sooner blitter interrupt processing, sooner sprites sorting and extra!
  • Choice to disable/take away non interactive decorations : this may give a further efficiency increase if chosen, particularly in closely embellished areas.

Bugfixes

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  • Repair for Purple screens on startup with numerous actual Amiga setups and accelerators together with 030, 040 and 060.
  • Repair for crashes after some minutes of gameplay with a wide range of actual Amigas.
  • Repair for numerous sound and music glitches on actual accelerated Amigas.
  • New renderer 020+ not working with vanilla 1200 within the adf model is now mounted.
  • Repair for a script bug with all comparators which was inflicting numerous different smaller bugs and inconsistencies within the recreation’s logic. 
  • A brand new repair for enemies getting caught in partitions or different objects.
  • A correct debug display screen for when the sport crashes.

Gameplay additions

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  • The ultimate implementation of the brand new explosion particles! 
  • The ultimate implementation of the brand new blood particles!
  • Chaingun grenade can now bounce on partitions!
  • Grenades can now be thrown via or above ornament objects and can explode on affect solely vs enemies or different destructible objects (or when its time expires).
  • Enemies can not harm you behind closing (or closed) doorways. 
  • Doorways now reopen if participant or enemies are in the way in which.
  • Explosion harm is now blocked by a completely closed door.
  • Reworked ache state for the Chaingunner and Head enemy to steadiness them higher vs the loaded Pistol and Chaingun.

Visible & Audio additions

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  • An enormous quantity of recent blood and explosion particle gfx have been added and at the moment are utilized by our new particles system!
  • The previous Chaingunner enemy has been totally overhauled. 
  • The Shotgunner enemy now incorporates a new dying animation and several other tweaks to his frames.
  • A redesign of the Head monster’s useless physique, making it much less tall. This obscures the sphere a lot much less now.
  • A model new alternative for the participant missile.
  • Participant projectiles now correctly spawn from the tip of the weapon! 
  • Participant projectiles not have stripes when they’re near the participant.
  • The Chaingun sound not stutters, whatever the body price.
  • New looping choice added to the sfx system.
  • Enemy sounds when they’re outdoors a visual sector (f.e. behind a closed door) are attenuated barely.
  • New sound for Grenade bouncing.
  • Participant will now at all times react with a ache sound if hit.
  • All enemy ache sounds have now modified to growls to distinguish them from the participant ache sounds. 
  • Blood-splat sounds added to the the impaled dummy (inside the sector) if you harm it.

Necessities 

  • Amiga – ADF model:
  • Minimal: any PAL or NTSC a500 with 512k CHIP and 1mb OTHER ram
  • Really helpful: a1200 + quick ram  
  • Amiga – HD model:
  • Minimal: any PAL or NTSC a500 with 1.5mb free RAM (512 free chip) + Laborious Drive
  • Really helpful: a1200 + quick ram + Laborious Drive

Writer/credit: 

  • Sport design, gfx, sfx, map design : John Tsakiris 
  • Unique engine code: Krzysztof Kluczek (KK/Altair)
  • Further engine code : Temisu, Remz
  • Further logic code : Remz, Temisu, BSzili, John Tsakiris  
  • Music : Christoffer Magdalus, John Tsakiris 
  • ST Music : DMA-SC
  • Further GFX : Dennis Ramberg 
  • Testing thanks: AmigaBill, B2k_ad, Nikosidis, Saberman

Hyperlinks :1) Supply

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