Castlevania is definitely a recreation value mentioning on Indie Retro Information, particularly with video games talked about such because the Castlevania thirtieth anniversary NES facelift, Intellivision, and even the unbelievable Castlevania Spectral Interlude on the ZX Spectrum. Effectively at this time’s information is one thing particular certainly, as because of the developer Dante Retro Dev saying the replace on EAB, he has stated that the Scorpion Engine created Castlevania AGA, is now characteristic full! To coincide with this information, we have some footage of the sport, and the total listing of additives/adjustments under the video.
This is what the developer says in regards to the recreation “A reimagined port of the 1986 authentic however with visuals impressed by Castlevania Chronicles and different non-8 bit titles within the sequence. The aim was to supply a playable and pure model of the unique Castlevania however with an Amiga taste. Not a port of the Sharp X68000 or PlayStation “Castlevania Chronicles” recreation, it solely occurs to make use of many degree tiles and sprites from that recreation as a result of it is a sensible rendition of how OG Castlevania would look in 16-bit or 32-bit”.
Dev Notes : It is a full recreation as of January of 2025. All phases, all bosses, all music tracks, all weapons from the unique Castlevania. Pixel artwork tailored or fully re-designed to focus on Amiga’s strengths. Presumably the biggest ever mission ever achieved and launched utilizing SE.
- – CD32 native model added. It was examined and runs on a inventory 2MB console. Nevertheless, it was compiled with a model of the engine that used the CDTV music driver, inflicting identified points (of CD music not beginning at sure factors, so I added an override button – left shoulder on CD32 pad – to power music ON in case it is off). It ought to be up to date additional with the correct CD32 music driver.
- – A1200/A4000 variations can be found on many codecs (HDF picture and so on.)
- – A1200/A4000 variations in the intervening time don’t run on a inventory 2MB (A1200) machine, due to the (memory-expensive) MOD soundtrack (comprised of a couple of dozen tracks). It ended operating on CD32 as a result of the CD music is cheap. The CD music was curated from a number of releases from the sequence. Eradicating most MOD tracks, leaving only one that repeats throughout the entire recreation (a la Battle Squadron) can also be an possibility for a parallel, cut-down model that runs on inventory 2MB A1200.
- – 6 foremost tracks (Vampire Killer, Stalker, Depraved Youngster, boss theme, intro and stage clear theme) have been organized by Estrayk. The remaining tracks are placeholders that can be changed by new variations organized by Martin Eriksson (DJ Metune). When that occurs, the sport can be a 1.0 launch.
- – Some bosses, specifically 4 and 5, are a bit weak and should be re-balanced. That is additionally a part of model 1.0. The Dracula battle has been re-balanced as of January 2025 and (IMHO) is sort of difficult, value of its ultimate boss standing.
- – CD32 model eliminates different technique for using particular weapons (dagger, axe, cross, holy water), due to its multi-button customary management pad. So, it makes use of proper shoulder button for that, with a backup on inexperienced button. A1200/A4000 model additionally options that should you plug a CD32 pad on it.