Xogot is a brand new challenge from Miguel de Icaza (the creator of Mono amongst different initiatives) constructing upon his work on bringing Swift to the Godot recreation engine. Xogot is now obtainable for testing by way of TestFlight and it’s a VERY good implementation of the Godot recreation engine on iPad units, with a person interface optimized towards cell utilization.
Particulars from the official weblog:
We at the moment are prepared for folk fascinated with testing it and discovering locations the place we fall wanting the expectations of iPadOS customers and aspiring recreation builders to take it for a spin and assist us determine the bumps within the street.
It has been virtually a 12 months since we began to discover what it could take to carry Godot to the iPad as a bonafide iPadOS utility. We at the moment are prepared for folk fascinated with testing it and discovering locations the place we fall wanting the expectations of iPadOS customers and aspiring recreation builders to take it for a spin and assist us determine the bumps within the street.
We now have ready some paperwork for you:
After getting signed up, you possibly can chat with us within the Xogot Discord Server.
You will want to have an iPad updated with probably the most present model of iOS (presently iPad OS 18) to put in the preview launch. You’ll be able to try Xogot, Godot on iPad in motion within the video under.