The time has come for one more Catch-up Crew mission, a daily task that sees cadets enjoying video games for the primary time – video games lengthy since performed by different officers. By means of their eyes, NL’s senior employees acquire contemporary perception and a greater understanding of not solely these basic video games, but additionally ourselves. Primarily the video games, although.
At the moment, we go to a 32-bit set up with Steel Gear Strong. For anybody trying to (re)play alongside, it is accessible on Swap as a part of the Steel Gear Strong: Grasp Assortment Model Vol. 1, or as a standalone obtain.
A brand new mission means a crew rotation, so let’s verify the obligation roster and discover out who’s taking command at this time:
Capt.Col. Ollie Reynolds – veteran, Strong SnakeCmdr.Sgt. Alana Hagues – veteran, Liquid SnakeEns.Cadet Jim Norman – recruit, Sloppy SnakeEns.Cadet Gavin Lane – recruit, Runny Snake
*BRRP, BRRP! BRRP, BRRP!*
OLLIE: Staff, that is Colonel Reynolds; it’s been a very long time. What’s the scenario?
JIM: Reynolds? It could actually’t be! Listening to you loud and clear, Colonel.
GAVIN: NO RESPONSE.
ALANA: Colonel, I feel Cadet Lane is struggling to get via. I’ve been storing rations however I’m undecided when the 4 of us will reconvene in particular person.
GAVIN: *BRRP* Sorry, Colonel. I had a handkerchief caught round my radio. I don’t want a handkerchief. A type of ear implants could be useful, although.
OLLIE: Wonderful, age hasn’t slowed you down one bit… I feel. Now, our subsequent mission takes us to the nuclear weapons disposal facility on Shadow Moses Island, the place we’ll be… shadowing (chortle!) a recognized Particular Operations soldier known as Strong Snake. I perceive that none of you’ve had any prior expertise with Steel Gear Strong, is that proper?
ALANA: That’s not fairly appropriate, sir. I visited Shadow Moses with my brother as a wee lass way back, then by myself a lot later. It’s been some time since, however I’ve been hankering to revisit the place. And what a revisit.
JIM: It wasn’t solely a primary go to to Shadow Moses for me, sir, however a primary go to to the Steel Gear collection. It has been a blind spot for some time, I’m ashamed to confess.
GAVIN: Similar right here, I’m a complete MG rookie – an N64 child who didn’t find the money for a number of consoles. I’d have beloved to play this again within the day and gotten the modern impact, I used to be simply on a special observe.
OLLIE: Apologies, Sgt. Hagues, the Pentagon should have given me the unsuitable temporary. Let’s begin with our high-level ideas, then. Hagues, as somebody returning to Shadow Moses in 2025, what did you make of your time with the sport?
ALANA: Oh, I fell in love over again, Colonel. It’s superb how a lot of the start I bear in mind. There are few issues as iconic as these opening moments as you’re sneaking into the power. It does take me time to regulate to the controls and the texture, however one factor that at all times stands out is the environment. MGS feels extremely distinctive, even inside its personal collection. And it’s a technical marvel for the time, too. It’s simply fabulous – so far as nuclear services go.
OLLIE: Sure, it’s superb simply how distinctive it nonetheless feels. Cadet Norman, let’s go to you subsequent. What did you make of your expertise this primary go round?
JIM: Put together to have a large exclamation mark seem out of your noggin, Colonel, as a result of I discovered it to be… high quality. Insubordination of the very best diploma, I’m certain, however there was one thing in regards to the uniqueness of all of it that by no means actually gelled with me. Placing on my historic hat and it as a product of the time and a precursor for a lot stealth that adopted was my manner in, however I struggled to get on board with quite a lot of it, I’m afraid.
OLLIE: I want scissors! 61!
Sorry… Your response prompted some minor malfunction there over the Codec… That’s high quality although, Norman, completely high quality. Cadet Lane, the place do you sit with this?
GAVIN: I actually loved it. Usually once I play one thing older and a bit clunky, as Jim says, that historic context cap is crucial. With this, although, it felt prefer it was education me on a whole console. It’s simply dripping in PS1 and that interval of gaming, and I took nice pleasure within the historical past lesson. Some elements hit far more than others, however that’s commonplace for any recreation.
OLLIE: Certainly, it nearly feels just like the quintessential PS1 recreation in some ways. So much has been product of the sport’s story through the years; Kojima has develop into recognized for his prolonged cutscenes and extreme exposition, but it surely’s protected to say that this specific entry maybe isn’t as egregious as his later titles. What did you all make of the story and, specifically, the way it was informed over cutscenes and Codec calls?
GAVIN: I preferred the way it leaned into the melodrama in a B-movie trend, and the Codec felt like a reasonably contemporary narrative software, particularly with the fourth-wall breaks in all places. I beloved the truth that the ‘NO RESPONSE’s at all times have an in-game cause when you realize all of the twists and divulges – it’s by no means simply, ‘Oh, the devs didn’t write or document dialogue for that bit.’ The entire thing was foolish, schoolboy nonsense, however I went with it and was entertained.
JIM: I’m not the largest Kojima-head, however I completely agree that this wasn’t fairly as dialogue-y as I used to be anticipating. That stated, a few of these calls don’t half go on! As Lane talked about, the Codec calls and fourth-wall breaks had been a giant win for me, and I warmed to it when issues went slightly campy, however the ‘schoolboy’-ness of all of it by no means sat all that properly with me. I don’t know, I’ve by no means significantly warmed to the ‘Cool Dude With Gun’™ style, so maybe I used to be doomed from the soar.
ALANA: I feel that’s a good remark – the humour and the tone of MGS is very Hideo Kojima, and that doesn’t at all times sit properly with me both. A lot of his feminine characters level to that. However to pivot slightly, I feel it largely works right here; the stability of the silly, bombastic moments, the melodrama, and the ridiculous issues you are able to do in fight (I’ve by no means used ketchup like that earlier than, Snake, however I’ll at all times bear in mind), actually balances out the very critical moments, the moments the place Snake or Meryl or Sniper Wolf present vulnerability.
I feel ‘cinematic’ is overused as a descriptor typically, however MGS is one collection that matches that time period completely. In 1998, the storytelling and the way in which it was introduced had been revolutionary. And like I discussed, I feel it’s nonetheless very distinctive at this time. Different MGS video games really feel a bit too self-indulgent, in my view. Aside from MGS3.
GAVIN: As I used to be enjoying I stored considering of Resident Evil and the way each Konami and Capcom leaned into the B-movie cheesiness that actually works given the {hardware} constancy and restrictions of that period. It’s kitsch now but it surely holds up as a result of it by no means takes itself too significantly. For me, all of the militaristic fetishism was the weakest half – it was the ‘freaks and misfits’ carnival solid that I loved.
OLLIE: The comparability to RE additionally highlights simply how insanely good the voice performing was for the time. RE is known for its tacky dialogue and, let’s be sincere, terrible supply, however the story in MGS was informed splendidly properly, and the actors did a marvellous job.
Conserving with the story, but additionally injecting a little bit of gameplay in right here, let’s discuss in regards to the boss characters. The collection as an entire is well-known for its memorable boss encounters, and that is no exception. What did you make of the villains, and did you’ve a favorite?
JIM: Whereas the controls bought on my nerves slightly in these situations, I loved a lot of the bosses. They crossed over into full-on silliness for me in a manner that the remainder of it didn’t. Truthfully, Ocelot bought me probably the most on this respect. All the combat is sort of a scene from Scooby-Doo and it had me genuinely chucking all through.
GAVIN: Yeah, it had me buzzing Yakety Sax. I preferred all of the characters but it surely wasn’t till the second Sniper Wolf combat that I felt I wasn’t combating the controls, I beloved that one. I took down Liquid within the helicopter first time, too.
ALANA: The bosses are the spotlight for me, significantly within the latter a part of the sport. The second Sniper Wolf combat is unbelievable, and the final Vulcan Raven combat is tense, too. Plus, Steel Gear REX, as clunky as it may be to combat… c’mon, you are combating a mech. I really like how nearly each boss feels totally different – typically you’re being chased round in a small house and attempting to get a bonus, others it’s important to bodily do one thing in the actual world.
After which the ultimate boss is actually a fist combat. In spite of everything that fancy stuff earlier than.
OLLIE: I can perceive why the considerably dated controls would current a little bit of an issue in the course of the boss encounters. For a lot of the recreation, you’re inspired to sneak your well beyond the guards and never get noticed, and now you’re all of the sudden thrust into a comparatively small house and compelled to make use of your weaponry.

Talking of which, did you’ve a particular weapon you’d fall again on all through the sport, or had been you extra inclined to experiment relying on the scenario?
GAVIN: I typically went with regardless of the recreation indicated by way of the ammo mendacity about. I did come to like chaff grenades.
ALANA: Chaff grenades are the way in which, Lane. I’m a lot the identical. I do take pleasure in screwing with the patrol males inside Shadow Moses by leaving them little objects or magazines and the like, earlier than I take them out quietly. However in any other case, I’m situational, however at all times with my trusty SOCOM and suppressor.
GAVIN: There are a great deal of legit choices I by no means even thought-about. After I’d nearly completed, I noticed a video of somebody destroying all of the cameras with rockets – one thing I by no means did as I used to be too nervous about ammo conservation.
JIM: I’m in a lot the identical boat! Perhaps it’s one thing that comes with enjoying extra Steel Gear, however I really feel like I went about issues in a really boring manner. The fight would typically take me slightly without warning and I’d panic-default again to the SOCOM until the sport was guiding me in any other case.
OLLIE: The SOCOM is so dependable, significantly in the event you handle to choose up the suppressor, too.
Effectively, we’re practically at an finish with our Shadow Moses mission, however I’ve to confess that my revisit has bought me itching to replay the a number of sequels. Sgt. Hagues, did you’re feeling the identical manner? And Cadets Norman and Lane, are you inclined to check out the remainder now that you simply’ve dipped your toes within the collection?
ALANA: I admit Colonel, it did and does – but it surely additionally makes me wistful for that period of Konami. Lane talked about Capcom, too; the PS1 and PS2 period felt magic for these two builders. MGS2 improves on 1 in some ways, significantly gameplay-wise, and it leans into the craziness of MGS much more, so if anybody is on the fence, that may tempt…
JIM: I nonetheless have about an hour left (I imagine) and I’ve actually been swayed sufficient to see it to the tip. One thing like Twin Snakes is perhaps on my listing as a strategy to discover out whether or not it was the gameplay or the story that rubbed me the unsuitable manner, however I can’t say that I’ll be dashing to it. Hey, it may well’t be for everybody!
GAVIN: I’m in two minds. I get the sense that the collection doubled down on the lore stuff with Strong Snake, Liquid Snake, bloody Exposition Snake and the remainder in a manner I’d discover much less attention-grabbing. Again in ‘98, this should’ve felt cutting-edge and much much less ‘B-movie’; extra T2 than Timecop. I can see how youthful gamers particularly would have invested within the lore and the on-the-nose themes and located it extremely profound. Perhaps I’ve bought the measure of the collection unsuitable, but it surely feels prefer it went a bit extra po-faced because the tech enabled Kojima and co. to push the boat out production-wise. Is that an correct evaluation, Colonel?
OLLIE: The collection retained its distinctive sense of humour and whimsy – heck, there’s a monkey in MGS4 that likes to smoke and guzzle cans of soda – however I will surely say that the extra freedom Kojima had, the extra bloated every entry grew to become. There was a slight overcorrection with MGS5 and that rubbed quite a lot of hardcore followers the unsuitable manner, however this will have been a symptom of the rift between Kojima and Konami on the time.
It’s a giant dedication to play via all the collection, and I’d say in the event you’re not fairly bought on the story from the primary recreation, then you definately’d be high quality skipping the remainder. As a lot because it pains me to say.
That’s all we’ve bought time for at this time, associates. I imagine subsequent time we’ll be trying out Pikmin?
GAVIN: Right, Colonel. We’ll be taking to the celebs as soon as extra, on target for PNF-404.
OLLIE: Wonderful. Within the meantime, if that you must, you’ll be able to contact me by Codec. My frequency is 140.85. Colonel out.
Steel Gear Strong – Recruit Report
Promoted Officer: | Lt. Gavin Lane |
Lt. Jim Norman |
---|---|---|
Greatest bit: | “I do not want a handkerchief…I haven’t got any extra tears to shed.” | “I trip canine sleds. I am a musher.” |
Worst bit: |
“You will must seize the BFM (massive flippin’ missile) to take out the MBH (huge bloody helicopter) earlier than the TBS…” |
These seven-minute Codec calls explaining how manly Snake is |
Would play once more? | Completely – I would be eager to see how Twin Snakes modified issues | I will end this one, that is all I am promising… |